WebRTC.lib Shared/Dynamic libraries [Free Download]

Posted by admin | 15. Juli 2019 | Blog, Downloads

It is well-known that building WebRTC from source can be a quite painful process because the WebRTC library has many dependecies and a very complex build pipeline.

In a recent project, I had to include WebRTC into a C++ Win32 application. Fortunately, there are multiple pre-built libraries available that one can download in such a case. However, nearly all of them are static libraries – but I needed a dynamic library (with the /MD flag) to include it into the Win32 application.

After weeks of very annoying try & error I finally managed to build dynamic (or shared) libraries of WebRTC. It was only possible using the WebRTC for UWP project on Github:

For all of you who have to do something similar, I decided to upload the WebRTC.lib files in Release and Debug configuration. You can download the libraries here in Version 1.62 and 1.71 (Windows 10 64 Bit, Visual Studio 2017):

Note: please note that I cannot guarantee that the libraries above are complete and functioning. There might be some symbols missing.


Add a comment

*Please complete all fields correctly

Related Blogs

Posted by admin | 12 August 2020
As seen in the other tutorial that described how to access and use a shared texture in Unity, we can also try to do this in Unreal. The problem is…
Posted by admin | 06 Oktober 2019
Working with Compute Shader in Unreal is complicated and annoying: One finds rarely information on the web on how to implement, use or include them in Unreal - which is…
Posted by admin | 28 August 2019
Sometimes, you want to share a Texture that you have created in one application to another application on the same machine. When performance is important, the DirectX Texture Sharing feature…