This little program/script allows you to generate a 3D Mesh out of a simple 2D Texture. Precisely, the 2D Texture will be upscaled to abitrary size using the „ImageQuilting“ algorithm and will then be used as a Displacement Map to displace a 3D Base mesh.

Autodesk Maya will be required. A detailed manual/tutorial is included.

Download TextureToMeshGenerator

Blog Comments

Do you have any video of that? I’d care to find out
more details.

No, dont have a video at the moment, but I’ll try to make one if I have time. But you can have a look at the manual:
Let me know if you have problems.

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