★ Render massive point cloud data in Real-Time in the Unreal Editor
★ VR-ready
★ Load colored PCD and PLY files
★ Render streaming/dynamic point data utilising the GPU in Real-Time
★ Work with point clouds like with a standard object in the editor
★ Assign arbitrary materials to your point cloud (static point clouds only)
★ Apply object surface/shape reconstruction algorithms
★ Compute collisions, render shadows, etc. (static point clouds only)
★ Easy plugin setup
★ All functions are written in performant C++ code but are exposed to easy-to-use Blueprint nodes
★ Demo level and demo point clouds included
★ Full source code included


Coming soon on the Unreal Marketplace. Alternatively, send me an E-Mail to receive an alpha version for a lowered price.


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