This Unreal plugin accesses the Azure Kinect Depth Camera and renders the data as a colored live 3D Point Cloud in Real-Time without any prerequisites. The plugin functionality can be accessed via Blueprint nodes.
The rendering is done via a Niagara particle system, thus allowing for further modification such as advanced coloring, distortion, effects, etc. The point count can be set by the user and allows for point clouds with more than a million points, rendering at high framerates.
To download the plugin, please check out the respective item in the Unreal Engine Marketplace:
You can download the manual here: Manual