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Posted by admin | 06 Oktober 2019

Working with Compute Shader in Unreal is complicated and annoying: One finds rarely information on the web on how to implement, use or include them in Unreal – which is...

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Posted by admin | 28 August 2019

Sometimes, you want to share a Texture that you have created in one application to another application on the same machine. When performance is important, the DirectX Texture Sharing feature...

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Posted by admin | 15 Juli 2019

It is well-known that building WebRTC from source can be a quite painful process because the WebRTC library has many dependecies and a very complex build pipeline. In a recent...

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Posted by admin | 16 Juli 2018

Download the Plugin for the Unreal Engine here: https://github.com/ValentinKraft/UE4_SortingComputeShader The compute shader that handles the sorting: //Since we can’t #include private Engine shaders such as Common.ush we have to copy...

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Posted by admin | 27 Juli 2017

I recently tried to include the Point Cloud Library into Unreal. I ran into so many problems and had such a hard time finding proper answers/solutions (since Unreal’s documentation is...

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