Unity3D Real-Time Global Illumination [B.Thesis]

GPU-based Real-Time implementation of the „Reflective Shadow Maps“ algorithm in Unity3D for my bachelor thesis.

Read my thesis here:

Konzeption und Realisierung eines neuen Ansatzes für Realtime Global Illumination [PDF] (German)

Created by admin | 16. Dezember 2014 | Publication/Academics, Software Development